Disaster Recovery Readiness Exercise

Instructions (opens in a new tab)
Assume Nothing

A tabletop exercise your team plays together, each on their own screen, with one screen for the room. It looks for the gap between what your plan says and what your people can actually do — before something else finds it.

2–8people
1–3hours
7readiness areas
1shared screen

Start a session

You facilitate. Everyone else joins with the code you are about to be given.

Four or fewer bundles the seats.

Session length
What do you want out of this? Pick any.

These decide what the debrief puts in front of you first.

Nothing here is a test of you. It looks for the gap between what a plan says and what a room can do at two in the morning.

Join a session

Somebody in the room has a six-character code. Type it here.

Six characters. There are no vowels in a code, so nothing here spells anything.

What the room leaves with

  • What We Fix MondayAgreed in the room. Nothing saves without a named owner and a date.
  • An after-action reportSeven areas rated, your targets against what your restore path really delivers.
  • The game filmWhat every seat knew, and when, side by side. Answers stay anonymous.